#ifndef SPRITE_PRIVATE_H
#define	SPRITE_PRIVATE_H

#ifdef	__cplusplus
extern "C" {
#endif

    struct EsdlSprite* _esdlCreateScreenSprite(SDL_Surface* surface);
    
    void _esdlSpriteInit(struct EsdlSprite* sprite);
    
    void _esdlInsertChild(EsdlLinkedList* children, EsdlSprite* child);
    

#ifdef	__cplusplus
}
#endif

#endif	/* SPRITE_PRIVATE_H */

